Books on Virtual Communities

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  • Barabasi, A. L. (2003). Linked: How everything is connected to everything else and what it means for business, science, and everyday life. New York: Plume.



  • Barnes, S., (2002). Computer-Mediated Communication: Human-to-Human Communication Across the Internet.


  • Baron, Naomi S. (2008) Always On: Language in an Online and Mobile World, Oxford University Press, USA.


  • Baym, Nancy K., (2000). Tune in, Log On: Soaps, Fandom, and Online Community. Thousand Oaks, CA: Sage Publications.


  • Bell, David, and Barbara M. Kennedy, (eds). (2000). The Cybercultures Reader. Routledge.


  • Beisswenger, Michael (Ed.), (2001). Chat-Kommunikation. Sprache, Interaktion, Sozialität & Identität in synchroner computervermittelter Kommunikation. Perspektiven auf ein interdisziplinares Forschungsfeld. Stuttgart. ibidem 2001. See http://www.chat-kommunikation.de/


  • Benedikt, Michael, ed. (1991). Cyberspace: First Steps. Cambridge, MA: The MIT Press.



  • Birenbaum, Michael H., (2000). Psychological Experiments on the Internet, San Diego: Academic Press.


  • Bolter, Jay David and Grusin, Richard., (1999) Remediation: Understanding New Media Cambridge. Masschusetts, MIT.
  • Borgman, Christine (2007) Scholarship in the Digital Age: Information, Infrastructure, and the Internet, MIT Press.


  • Borsook, Pauline., (2001). Cyberselfish: A Critical Romp through the Terribly Libertarian Culture of High Tech. Public Affairs; ISBN: 1586480383


  • Burdman, Jessica R., (1999). Collaborative Web Development: Strategies and Best Practices for Web Teams. Addison-Wesley Pub Co; ISBN: 0201433311


  • Cailliau, Robert and Gillies, James., (2000). How the Web was Born: The Story of the World Wide Web. Oxford University Press.
  • Carr, Nicholas (2008) The Big Switch: Rewiring the World, from Edison to Google, Norton (see http://www.roughtype.com/ Carr's blog)


  • Cherny, Lynn, and Elizabeth Reba Weise, eds., (1996). Wired Women : Gender and New Realities in Cyberspace. Washington: Seal Press.


  • Cohill, A. and Kavanaugh, A. (eds.)., (1997). Community Networks: Lessons from Blacksburg, Virginia. Boston: Artech House.


  • Coyne, Richard., (1995). Designing Information Technology in the Postmdern Age:From Method to Metaphor. Cambridge, MA:MIT Press


  • Coyne, Richard., (1999). Technoromanticism: digital narrative, holism and the romance of the real. Cambridge, MA:MIT Press


  • Crystal, David., (2002). Language and the Internet. Cambridge Univ Pr (Trd); ISBN: 0521802121


  • Damer, B., (1998). Avatars! Exploring and building virtual worlds on the Internet, Peachpit Press, Berkeley, CA.


  • Deibert, Ronald J., (1997). Parchment, Printing, and Hypermedia : Communication in World Order Transformation, New Directions in World Politics. New York: Columbia University Press.


  • Ronald Deibert, John Palfrey, Rafal Rohozinski, Jonathan Zittrain, eds. (2008), Access Denied: The Practice and Policy of Global Internet Filtering, (Cambridge: MIT Press) 2008.


  • Dunbar, (1996). Grooming, Gossip and the Evolution of Language , Faber & Faber.


  • Edwards, Paul N., (1996). The Closed World: Computers and the Politics of Discourse in Cold War America. Cambridge, MA: MIT Press.


  • Engelbart, Douglas C., Stanford Research Institute, and United States Air Force Office of Scientific Research. (1962). Augmenting Human Intellect; a Conceptual Framework. Menlo Park, CA: Stanford Research Institute.


  • Ess, Charles. (1996). Philosophical Perspectives on Computer-Mediated Communication. Albany, NY: State University of New York Press.


  • Featherstone, Mike, and Rober Burrows, eds. (1995). Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment. London: Sage


  • Gackenbach, Jayne, ed. (1998). Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications. San Diego: Academic Press.


  • Gauntlett, David. (2000). Web.Studies: Rewiring Media Studies for the Digital Age. London/New York: Edward Arnold; Co-published in the United States of America by Oxford University Press.



  • Grether's 3600 Research Essays about the Net


  • Gurak, Laura J. (1999). Persuasion and Privacy in Cyberspace. The Online Protests over Lotus Marketplace and the Clipper Chip. New Haven: Yale University Press.


  • Gurak, Laura J. (2001). Cyberliteracy: Navigating the Internet with Awareness. New Haven: Yale Univ Press.


  • Hadden, J.K., and Douglas E. Cown, eds. (2000). Religion on the Internet: Research Prospects and Promises. JAI-Elsevier Science


  • Hafner, Katie, and Matthew Lyon. (1998). Where Wizards Stay up Late: The Origins of the Internet. New York: Touchstone


  • Hafner, Katie, (2001). The Well: A story of love, death & real life in the seminal online community. New York: Carrol and Graf.


  • Hagel John and Armstrong Arthur G. (1997) Net Gain: Expanding Markets Through Virtual Communities . Harvard Business School Press.


  • Hamburger, Yair Amichai (Ed.) (2005, in press) The social net: The social psychology of the Internet. Oxford, England: Oxford University Press.


  • Harasim, Linda M., ed. (1993). Global Networks: Computers and International Communication. Cambridge, MA: The MIT Press


  • Harcourt, Wendy, ed. (1999). Women@Internet : Creating New Cultures in Cyberspace. London: Zed Books.


  • Hauben, Michael, and Rhonda Hauben. (1997). Netizens: On the History and Impact of Usenet and the Internet. Washington: IEEE Computer Society Press.


  • Heim, Michael. (1987). Electric Language: A Philosophical Study of Word Processing. New Haven, CN: Yale University Press.


  • Herring, Susan C., ed. (1996). Computer-Mediated Communication: Linguistic, Social and Cross-Cultural Perspectives. Amsterdam: John Benjamin.


  • Hester, D. Micah & Paul J. Ford, eds. (2001). Computers and Ethics in the Cyberage.


  • Hiltz, Starr Roxanne., (1985). Online communities: A case study of the office of the future. Norwood, NJ: Ablex Publishing.


  • Hiltz, S.R. and M. Turoff, (1978). The network nation: Human communication via computer, Addison-Wesley Publishing Company, Inc, London.


  • Hine, Christine. (2000). Virtual Ethnography. London: Sage.


  • Holeton, Richard. (1998). Composing Cyberspace: Identity, Community, and Knowledge in the Electronic Age. Columbus, OH: McGraw-Hill Higher Education.


  • Holtzman, Steven R., (1998). Digital Mosaics : The Aesthetics of Cyberspace. Touchstone.


  • Innis, H.A., (1964). The bias of communication, University of Toronto Press, Toronto.


  • Innis, H.A., (1972). Empire and communications, University of Toronto Press, Toronto.
  • Jenkins, Henry (2006) Convergence Culture: Where Old and New Media Collide, NYU Press
  • Johnson, Deborah. (2000). Computer Ethics, 3rd ed Prentice Hall.


  • Johnson, Steven (2001). Emergence: The Connected Lives of Ants, Brains, Cities, and Software, New York Scribner.


  • Adam N. Joinson, (2003). Understanding the Psychology of Internet Behaviour: Virtual Worlds, Real Lives.


  • Jones, S., (ed.). (1995). CyberSociety: Computer-Mediated Communication and Community. Sage Publications.


  • Jones, S., (1997). Virtual Culture: Identity and Communication in Cybersociety. Sage Publications.


  • Jones, S. E., (1999). Doing Internet Research. Critical issues and methods for examining the net. Thousand Oaks: Sage.


  • Jones, Steven G., (ed.) (2000). Cybersociety 2.0: Revising Computer-Mediated Communication and Community. London: Sage.


  • Jordan, Tim., (1999). Cyberpower: The Culture & Politics of Cyberspace and the Internet


  • Kahin, B., and Nesson, C. (eds.). (1997). Borders in Cyberspace. Cambridge, Massachusetts: MIT Press.


  • Katz, James and Rice, Ron., (2002). Social Consequences of Internet Use, The MIT Press; ISBN: 0262112698


  • Kevin Kelly,(1994). Out of Control (Reading, MA: Addison-Wesley)


  • Kerr, E.B. and S.R. Hiltz, (1982). Computer-mediated communications systems: Status and evolution, Academic Press, New York.


  • Kiesler, S. E., (1997). Culture of the Internet. Mahwah: NJ: Lawrence Earlbaum Associates.


  • Kling, Rob, ed. (1996). Computerization and Controversy: Value Conflicts and Social Choices. San Diego: Academic Press.


  • Krug, Steve & Black, Roger, (2001). Don't Make Me Think: Common Sense Approach to Web Usability Que; ISBN: 0789723107


  • Laurel, Brenda, (1991). Computers as Theatre Reading, Massachusetts:Addison-Wesley Publishing Company.


  • Lessig, Lawrence, (2000). Code and Other Laws of Cyberspace Basic Books; ISBN: 0465039138


  • Lessig, Lawrence, (2002). The Future of Ideas: The Fate of the Commons in a Connected World Random House; ISBN: 0375505784


  • Ling, Rich (2008) New Tech, New Ties: How Mobile Communication Is Reshaping Social Cohesion: How Mobile Communication is Reshaping Social Cohesion, MIT Press, NY.


  • Ling, Rich (2004), The Mobile Connection: The Cell Phone's Impact on Society (Interactive Technologies), Morgan Kaufman


  • Ludlow, P. (Ed.). (1996). High Noon on the Electronic Frontier: Conceptual Issues in Cyberspace. Cambridge, Massachusetts: MIT Press.


  • Mann, Chris, and Fiona Stewart. (2000). Internet Communication and Qualitative Research: A Handbook for Researching Online. London: Sage


  • Markham, Annette N., (1998). Life Online: Researching Real Experience in Virtual Space. Walnut Creek: Altamira Press.


  • Mayer, Paul A., (ed.), (1999). Computer Media and Communication: A Reader. Oxford: Oxford University Press.


  • Mehrabian, A., (1976). Public places and private spaces: the psychology of work, play and living environments, Basic Books, New York.


  • McLuhan, M.H., (1964). Understanding media: The extensions of man, McGraw-Hill, New York:.


  • Meyrowitz, Joshua, (1985). No Sense of Place: The Impact of Electronic Media on Social Behaviour. Oxford: Oxford University Press, New York.


  • Minar, D.W. and S. Greer, (1969). The Concept of Community, Aldine Atherton, Chicago.


  • Morse, Margaret, (1998). Virtualities: Television, Media Art and Cyberspace. Bloomington and Indianapolis: Indiana University Press.


  • Myerson, George, Heidegger, Habermas and the Mobile Phone (2001).
  • Nelson, Theodore, (1987). Computer Lib/Dream Machines. Washington: Microsoft Press.


  • Norris, Pippa, (2001). Digital Divide: Civic Engagement, Information Poverty, and the Internet Worldwide. Cambridge: Cambridge University Press, 2001.


  • Oldenburg, Ray, (1991). The great good place: Cafיs, coffee shops, community centers, beauty parlors, general stores, bars, hangouts and how they get you through the day. New York: Paragon.


  • Ong, Walter J., (1982) Orality and Literacy: The Technologizing of the Word, London: Routledge.
  • Ong, W., (1982). Orality and literacy: The technologizing of the world, Methuen, New York
  • Oram, Andrew and Minar, Nelson, (2001). Peer-to-Peer : Harnessing the Power of Disruptive Technologies. O'Reilly & Associates.


  • Packer, Randall & Ken Jordan, (eds.), (2001). Multimedia: From Wagner to Virtual Reality.


  • Paul A. Mayer, (1999). Computer Media and Communication, A Reader, Oxford University Press. TOC available here: http://www.oup-usa.org/toc/tc_0198742576.html (includes articles by V. Bush, Turing, Licklider, Jensen, Alan Kay, Ted Nelson, Bolter, Miles, Herring, Jones).


  • Porter, D., (1997). Internet Culture. New York: Routledge.


  • Pesce, M., (2000). The Playful World: How Technology is Transforming our Imagination.Ballantine.


  • Powers, M., (1997). How to program a virtual community, Ziff-Davis Press, Emeryville CA.



  • Raymond, E., (1997). The Cathedral and the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary. Sebastopol, CA: O'Reilly and Associates.


  • Rheingold, H., (1993). The Virtual Community. Reading, Massachusetts: Addison-Wesley Publishing. [1]


  • Rheingold, H., (2000). Tools for Thought. Cambridge: MIT Press.


  • Rheingold, H., (2002). SmartMobs: The Next Social Revolution.


  • Rosenfeld, Louis & Moreville, Peter, (1998). Information Architecture for the World Wide Web. O'Reilly & Associates; ISBN: 1565922824


  • Schuler, D., (1996). New Community Networks: Wired for Change. New York: ACM Press.


  • Seiter, E. (2005). The internet playground: Children's access, entertainment, and mis-education. New-York: Peter Lang


  • Shapiro, C., Varian H.R. (1998). Information rules: a strategic guide to the network

economy. http://www.inforules.com/

  • Shenk, D., (1997). 'Data smog - Surviving the information glut, HarperCollins, New York.


  • Shields, Rob, (ed.), (1996). Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies. London: Sage.



  • Siegel, Lee (2008) Against the Machine: Being Human in the Age of the Electronic Mob Spiegel and Grau, New York.


  • Silver, D., (1999). "Localizing the Global Village: Lessons from the Blacksburg Electronic Village," in Ray B. Browne and Marshall W. Fishwick, (eds.) The Global Village: Dead or Alive?. Bowling Green, OH: Popular Press, 79-92.


  • Smith, Douglas K., and Robert C. Alexander., (1988). Fumbling the Future: How Xerox Invented, Then Ignored, the First Personal Computer. New York: William Morrow and Company, Inc.



  • Sproull, L., and Kiesler, S. (1990) Connections: New ways of working in the networked organization. Boston, MA: MIT Press.


  • Standage, Tom., (1998). The Victorian Internet: The Remarkable Story of the Telegraph and the Nineteenth Century's on-Line Pioneers. New York: Walker.


  • Stefik, Mark, ed., (1997). Internet Dreams: Archetypes, Myths, and Metaphors. Cambridge, MA: MIT Press.


  • Stone, Allucquere Rosanne, (1996). The War of Desire and Technology At the Close of the Mechanical Age, MIT Press, London.


  • Sudweeks, F., McLaughlin, M., and Rafaeli, S. (eds.). (1998). Network & Netplay: Virtual Groups on the Internet. Menlo Park, CA: AAAI Press.



  • Sunstein, Cass. (2001). Republic.com. Princeton Univ Pr; ISBN: 0691070253


  • Swiss, Thomas, ed. (2001). Unspun : Key Concepts for Understanding the World Wide Web. New York: New York University Press.


  • Trend, David. (2001). Reading Digital Culture. London: Blackwells (includes articles by V. Bush, Gibson, Landow, Heim, Zuboff, Turkle, Aronowitz, Castells, Schiller, Nakamura, Rheingold, Ronell)


  • Turkle, S., (1995). Life on the Screen: Identity in the age of the Internet. New York: Simon & Schuster.


  • Vitanza, Victor J., (ed.) 1999. Cyberreader. 2 ed. Boston: Allyn & Bacon.


  • Wallace, Patricia. (1999). The Psychology of the Internet. Cambridge: Cambridge University Press.


  • Wellman, Barry and Milena Gulia. (1999) "Net Surfers Don't Ride Alone: Virtual Communities as Communities" in Communities in Cyberspace (Ed.) Peter Kollock and Marc Smith. New York: Routledge.


  • Wellman, Barry and Haythornthwaite, Caroline, (2003). The Internet in Everyday Life. Blackwell Publishers; ISBN: 0631235086



  • Wenger, Etienne, (1999). Communities of Practice: Learning, Meaning, and Identity. Cambridge University Press; ISBN: 0521663636; 0 edition (December 1, 1999)


  • Wenger, Etienne, Richard McDermott, William M. Snyder, (2002). Cultivating Communities of Practice, Harvard Business School Pr; ISBN: 1578513308; 1st edition (March 15, 2002)


  • Werry, Chris, and Miranda Mowbray, (eds.), (2001). Online Communities: Commerce, Community Action and the Virtual University. Prentice Hall.


  • Winston, Brian., (1998). Media Technology & Society: A History from the Telegraph to the Internet. London: Routledge.


  • Wood, A.F. and Smith, M.J., (2001). Online Communication : Linking Technology, Identity, and Culture. New York: Lea.


  • Wright, Alex (2007) Glut: Mastering Information Through The Ages, Joseph Henry Press.


  • Zittrain, Jonathan (2008) The Future of the Internet--And How to Stop It, Yale University Press.


  • סיון, י. (2008). העולם הבא: מדריך למשתמש. תל אביב: הוצאת מודן.
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